Making didactic games. Do-it-yourself didactic games and manuals for kindergarten. Didactic games for kids

MBDOU kindergarten No. 175 "Skvorushka" Gorodetskaya S.V.

Do-it-yourself didactic and educational games.

June 2017.


"Color Geometry"

Target: development of sensory-motor standards in children in the process of playing on the multifunctional simulator "Geometric".

To achieve the goal, the following tasks are solved:

Fine motor skills.

Target: Develop differentiated finger movements, practicing the coordinated actions of two fingers (thumb and index) and a pinch (three fingers).

Visual-motor coordination.

Target: Formation of coordinated actions in the "eye-hand" system

Sensory perception.

Form Perception:

Target: Learn to remember the form; operate on the image of the forms in the view and draw a variety of forms with the help of rubber bands on the micro-plane.

Color Perception:

Target: To form ideas about the color, which is fixed in the word - the name, to teach how to operate with these concepts in the process of work.

Perception of magnitude:

Target: To consolidate the skills of visual correlation of objects in size (length, height, width).

Holistic perception of the subject:

Purpose: To give the concept that a whole object can consist of separate parts, each of which has its own shape, size, its own specific place in the whole, spatial arrangement.

Perception of space and orientation in it:

Purpose: Formation of spatial directions (right, left, top, bottom) and the ability to focus on micro-planes (top - bottom, middle, sides).






Fun games with clothespins:

3. "Funny clothespins"

4. Theater "Kolobok", "Turnip"





Didactic game "Whose tail?"

Purpose of the game:

Fix the use of possessive adjectives in independent speech

Game objectives:

Consolidate knowledge on the topics "Wild and domestic animals",

Create conditions for the activation of the child's vocabulary on these topics,

Strengthen the ability to form possessive adjectives,

To consolidate the ability to use nouns in the genitive case singular. numbers,

Develop the ability to analyze, consolidate the ability to distinguish and name animals,

Develop fine motor skills

Develop visual attention, the ability to distinguish objects by their silhouette image.

There are a lot of options for this game, here are some of them:

The teacher asks the children to name the tail of which animal (Who) is lost. The child reinforces the genitive case of nouns in independent speech: Whose tail? - It's a fox's tail.

* The teacher asks to name the shadow of which animal (Who) the child sees on the card. The child reinforces the genitive case of nouns in independent speech: Shadow of whom? - This is the shadow of an elk.

* The teacher asks the children to name whose tail is lost. So there is an acquaintance with the words that answer the questions of whose? whose? whose? whose? - fox, wolf, bear, etc.

*Children independently look for where whose tail is and pronounce words that answer whose questions? whose? whose? whose? - fox, wolf, bear, etc.




Clothespin games are perfect for developing fine motor skills. Unfortunately, few parents know why to develop fine motor skills at all. The thing is that the speech and motor centers are located side by side in the cerebral cortex, hence the connection between touch and the development of speech follows. The more your child touches objects (preferably of various shapes and textures), the less likely he is to have speech problems. Also, playing with clothespins, you can memorize various poems, thereby developing the child's memory. Playing games with clothespins is very exciting and fun!

Game progress: The child is invited to replace the missing parts in the drawing with clothespins, accompanying this process by memorizing small and funny poems.

Target: develop fine motor skills of hands, creative imagination of preschoolers. To teach children to manipulate objects according to the model, to show imagination by choosing the right one from the proposed several figures. Contribute to the expansion and activation of the preschooler's vocabulary, as well as the development of memory and thinking.




Theater "Kolobok" ( on clothespins)


Theater "Repka"

(on clothespins)


Theatrical activity allows you to solve many pedagogical problems:

"Peg Tales"

Tutorials:

  • generate interest in puppet theater,
  • introduce children to different types of dolls,
  • broaden the horizons of pupils;

Developing:

  • develop acting skills;
  • creative imagination,
  • speech, attention, memory, thinking, hand motility;

Educational:

  • to educate children's interest in the art of puppet theater;
  • to instill love for folklore, for folk tales;
  • develop respect for each other.


Educational board game for children over 4 years old

Purpose of the game:

  • during the game develops logical thinking,
  • observation,
  • attention,
  • memory,
  • fine motor skills improve
  • reaction speed, and the game helps the youngest players to consolidate knowledge of colors and counting skills.

Children from 4 years old can play, the number of players is from 2 to 6.

Preparing for the game:

To start the game, place the cards in a pile. Put a hammer or bell in the middle so that everyone can reach it, pour rubber bands next to it, mixing the colors. Shuffle all the cards and place them, face down, on the other side of the hammer or bell.



Cover games:




  • Purpose of the game: to consolidate knowledge about geometric shapes and color. Practice counting figures regardless of shape and color. To educate children's ability to compare figures, find signs of similarity, activate vocabulary, speech, develop intelligence, concentration, speed of thinking, develop joint gaming activities, and be able to clearly follow the rules of the game.
  • Game progress (1).
  • The players are dealt cards with figures, the leader takes a figure out of the bag, gives it to the player who has such a figure on the card. The winner is the one who closes the entire card faster.
  • Game progress (2).
  • The players are given cards, given the task to count the geometric shapes (only circles, only triangles, etc.) and find the numbers indicating the number of shapes.
  • Game progress (3) for individual work.
  • The child is given a card, invited to find all the figures of the same shape, naming its color (red square, yellow square, green square).
  • Game progress (4) for individual work.
  • The child is given a card, invited to find the figures of a given color, and name them (red circle, red rectangle, red triangle). Game progress (5) for individual work.
  • The child is given a card, invited to count the figures and compare their number (more, less, equally).



"Tic Tac Toe"

Goal and tasks:

Training of logical thinking, creative imagination, attention, memory;

Development of communication skills, formation of skills of cooperation with peers, group cohesion;

Identification of an informal leader, generator of ideas, organizer of activities;

Removal of emotional stress.



"Feed Masha and Sasha"

"Let's treat Sasha and Masha with vitamins"

ALGORITHM OF CARRYING OUT :

The teacher informs the children that beans, peas, pasta are vitamins for Sasha and Masha. Children treat Sasha and Masha with vitamins with pleasure. They take one item (one vitamin) and put it in the opening of the mouth.


"Let's feed Masha and Sasha"

Target: development of fine motor skills, tactile sensitivity, the formation of mathematical representations (account, size, color, quantity, volume).

The game promotes cohesion, competitive excitement, increases the players' self-esteem and mood.

Materials: not high plastic jars with lids, beans, peas, colored film ((yellow, red, blue).

Making Masha and Sasha:

On the lids of the jars, depict the faces of children, from a self-adhesive film.

Make a hole in the mouth with a heated awl.

Game progress:

The teacher tells the children that the koloboks are very hungry and need to be fed.

Players must fill the jars with peas, beans, a variety of pasta.

At the command of the leader, the game begins, the player who fills the jar the fastest wins. You can take peas (beans) only with two fingers one at a time.






"Massage path and ring toss".

The purpose of the manual "Massage path"

1. prevention of flat feet,

2. foot massage.

3. develops coordination of movements and balance.

4. stimulates the work of internal organs.

5. relieves fatigue and stress.

The purpose of the manual "Ring toss"

1. develops an eye, the power of a wave of the hand.

2. A hand develops when catching a load in a glass. The child becomes dexterous.

It is used in gymnastics before and after sleep, in physical education classes.





"Funny hedgehogs!"

Educational game Hedgehogs is an exciting board game for children.

Mickey's hedgehog family has a new addition - four healthy and strong kids. There are no needles on their backs yet, but they are looking forward to their appearance. The players roll the dice and put the needles on their hedgehogs.

During the game, the child learns to count, recognize colors, develop strategic planning skills and fine motor skills of hands. Players roll the die and collect as many pegs as the dotted die shows. Pegs are inserted into the holes of the game board in accordance with the number dropped on the die. The winner will be the one whose hedgehog is the first to put on all thirty needles and fill his board with pegs. This delightful dice game will be loved by young and old alike!

There are 123 parts in the set:

1 wooden playing field (60x60x2 cm),

120 wooden needles

1 basket

1 die (1-6)



"Guess the number by touch"

  • Purpose of the game: Teach children to recognize and name numbers within 10 by touch. Exercise counting within 10. Develop fine motor skills of the hands, tactile sensations, thinking, speech, coordination and coordination of movements. Cultivate perseverance, the desire to achieve the goal.
  • Game description: Buttons in the form of a number from 0 to 10 are sewn onto colored cardboard. For each card, a flannel case is made into which it is easy to insert and remove the card.
  • Game guide: Didactic game "Guess the number by touch".

Children can play this game both independently and under the guidance of a teacher: during individual work with children; as part of the lesson and tasks for mathematical leisure. With this game, you can teach children to recognize and name numbers.

Task options:

1 - option: "Guess by touch and name"

A fabric bag is put on the card, the child examines this card with his fingertips and calls the number - the development of tactile sensations, fine motor skills of children's hands.

2 - option: "Guess by touch and find a pair."

The cards are in cloth bags. Children examine the cards and, with the help of tactile sensations, find 2 identical numbers - the development of thinking.

Option 3: "Guess by touch and perform as many actions as the given number indicates."

A fabric bag is put on the card, the child determines the number by touch and makes so many claps, jumps or other movements. How much does this figure mean ”- the development of psychophysical processes.



Exercise "Funny pencils"

Target:

  • Improving the coordination of hand movements;
  • Development of finger mobility;
  • The development of fine motor skills.

Exercise progress:

The child rolls a pencil between the palms, fingers, saying:

I roll a pencil in my hands

I twist between my fingers. Surely every finger

Dear fellow teachers, parents!

On this page I bring to your attention handmade manuals for the development of our children!!!

I hope that you will have an interesting and useful time, productively use the presented materials.

I wish each of you creative success!

Download:


Preview:

Benefit Elephant

How to play with an elephant:

Each of the players in turn takes out one of the figures from the elephant and then by touch, finds the same second one. If the second figure is found incorrectly, then both are returned back, and the next participant makes the move. The one with the most pieces wins.

This game is very useful for the development of the child. Firstly, when a child sorts through various figures in a bag, fine motor skills of hands and sensory skills are trained. Secondly, thinking and imagination develop, the memory of forms is trained by touch.

By making toys for the baby with their own hands, parents make a significant contribution to the overall development of the child. However, any toys are of little use if the baby plays with them on his own. Only thanks to the close relationship between parents and the child will a good positive result be obtained.

The do-it-yourself elephant is fraught with many small items and children's toys. Playing with such an elephant is very simple: the baby puts his hand into the “trunk” and tries to determine by touch what he has come across.

For manufacturing you will need:

box

self-adhesive film

colored paper

stationery knife

old gray raglan

cardboard

PVA glue, glue gun

1. Take a suitable box and cover it with a gray film.

2. Using a clerical knife, cut a hole for the trunk (be guided by the size of your hand), make cuts for the ears and tail.

3. Use cardboard toilet paper rolls for legs. Paste them with foil, decorate with three white semicircles, and then glue them to the body of the elephant.

4. Cut off the sleeve from the gray raglan and glue the trunk to the elephant with a glue gun. From the other sleeve, cut a wide long rectangular strip, fold it in half and sew, and at the end make a knot - this is the future tail of the elephant.

5. Fold the cardboard sheet in half and cut out two large identical ovals. Cover them with self-adhesive tape. On the side of each oval, glue one smaller piece of colored paper - pink. Slip them a little into the ear slits and glue them on.

6. Make tusks for the elephant from white and pink cardboard.

7. Eyes can be purchased or made from circles of white cardboard and black buttons. Fix the buttons with a glue gun

Preview:

DEVELOPING SIMULATOR FROM PLASTIC BOTTLES

The basis of the exercise machine is made of thick packing cardboard, pasted over with washing wallpaper and holes are cut. Necks from plastic bottles are inserted into the holes, corks of different colors are selected.

The simulator is used for the development of sensory abilities in children, the formation of cognitive activity, the development of visual-spatial perception and visual-motor coordination, attention, speech, memory, mental activity.

We introduce kids to color, develop sensory motor skills.

With children of 6-7 years old, we lay out letters, numbers, make up various pictures according to diagrams and imagination, use them for counting exercises, for compiling and solving problems. You can also use colored rubber bands, laces, ropes for modeling various shapes.

The purposes and possibilities of using this simulator are diverse.

Preview:

Objectives: Introduce children to the four colors (red, yellow, green, blue), learn to name them.

Learn to group objects by color, applying them to each other.

Establish identities and differences in the color of homogeneous objects.

Learn to understand the words “color”, “such”, “not such”, “different”, use adjectives denoting colors in speech, coordinate them in speech with nouns (red flower, red butterfly, etc.)

Description: the manual consists of a dense green cardboard base in the form of a low box, into which the necks of plastic bottles are screwed. Multi-colored corks (red, yellow, green, blue) are screwed on the lid of the box and a flat duck is glued. Small parts of the manual: flowers and butterflies are made of thick cardboard and felt, match the colors of the corks and are attached to a magnetic tape. The meadow is decorated with small flowers.

This manual can be used for individual work and as a demonstration material, because. butterflies and flowers are held on magnets.

Working Method:

The teacher tells the story:

There lived a Duck. The duck wanted to decorate her clearing, plant flowers. Do you want to help Ducky? Now I will give you flowers. See what they are? (beautiful, large, colored). Children name the color of their flower. Find a place for your flower, attach it. Has it become beautiful at the Duck in the clearing?

The glade became bright, beautiful, fragrant, and butterflies flew to it.

Now I will give each of you a butterfly. Music sounds. Children, let's “fly” with our butterflies. And now the butterflies are tired. Let's plant butterflies on our flowers. Be careful! Each butterfly must land on its own flower. Planted.

The game helps to learn or consolidate the learned colors in a playful way.

With the help of this manual, you can conduct the development of the program in the section "Sensory development"

Preview:

Didactic manual "Developing cube"

(Made out of the box)

1 side "Noise-making inserts" (jars from under the film are glued on the side with self-adhesive)

Purpose: To develop an ear for music,take out the cylinders, extract the sound, shaking them, listening to the sound, examine and try to insert them back by color. Introduce children to the four colors (blue, red, yellow, green).

2 side “Funny geometry” (sewn from felt-eyes and bead nose)

Target: pick up a figurine insert of a certain geometric figure. Introduce the names of geometric shapes.

3rd side “Twist Book”

Purpose: To develop the ability to tell the fairy tale "Gingerbread Man". Spin the disk and in the window find the heroes of the fairy tale who met Kolobok - the Hare, the Wolf, the Bear and the Fox.

4 side "Locks" (Sewn from felt)

Purpose: To develop motor skills of the fingers. Open doors and see who is hiding behind them. Introduce children to domestic animals - a cow, a pig, a sheep and a horse.

Side 5 "Hedgehog"

Purpose: To learn to string apples and mushrooms on buttons, to develop motor skills of the fingers. Develop elementary mathematical concepts in children. Ask the child to attach one apple and a lot of mushrooms, etc.

6 side "Magnetic board"

Purpose: To add pictures from two parts on a magnetic board - the development of visual-figurative thinking, to develop the ability to recreate the whole based on the visual correlation of parts.

Preview:

Farm layout

Layout “Pets”

The layout includes:

Items - figurines: sets of animal figurines.

Play space markers: chicken coop, paddocks, fences, haystack, well, dog house, feeders.

Target: reinforcing the concept of pets.

Tasks:

Educational:

Strengthen children's knowledge about pets. Note the characteristic features of animals.

Strengthen the ability to compare, find similarities and differences.

To form the ability to distinguish between animals and their cubs.

Develop the skill of writing a short story about animals.

Developing:

To develop children's memory, thinking, imagination.

To develop in children an interest in wildlife, emotional responsiveness.

Educational:

To instill in children a love for their native land.

To educate children in a good attitude towards animals, to arouse a desire to help them.

Methodical methods of working with the layout:

Conversations, viewing, reading poems and stories about animals, compiling short stories,guessing riddles , didactic games “Who lives where”, “Name the family members” (cow-bull-calf), “Name it affectionately” (goat - goat), “Guess the animal”, “The fourth extra”, “Who eats what”, “ Who gives what, etc.

Playing with layouts is in demand by children and contributes to their development, opens up many opportunities for independent activities of children. Develop the intellectual qualities of the child, initiative and willpower. Children have an increased level of curiosity, they ask questions about objects and phenomena. Children use this layout in accordance with their own plan, the plot of the game, which contributes to the development of creativity and imagination.

Do-it-yourself farm layout made of paper tubes and cardboard. Master class with step by step photos

We will need:

Shoe box

Gouache

Adhesive transparent moment

Magazine (for blanks)

skewer

Cardboard (packing box)

Scissors

Pets

feeders

I made blanks of “logs” from a newspaper using a skewer, we wind the sheet onto a skewer so that the edge does not unwind, we coat it with glue.

I glue the "logs" with a transparent glue moment. When everything was glued, I painted it with brown gouache. The stairs, which I made in the same way as the "logs" and painted with the same paint, were also made partitions

The bottom of the box was pasted over with double-sided tape and sprinkled with sand. I put some straw in the feeders and in the chicken coop.

Katya Shlyakhina

Leading activities of children preschool age is a play activity. Didactic the game is a verbose, complex, pedagogical phenomenon: it is both a game method of teaching preschool children, and a form of teaching children, and independent play activities, and a means of comprehensive education of a child.

Didactic games contribute:

Development of cognitive and mental abilities children: obtaining new knowledge, generalizing and consolidating it, expanding their ideas about objects and natural phenomena, plants, animals; development of memory, attention, observation; development of the ability to express own opinions to make inferences.

- development of children's speech: replenishment and activation of the dictionary.

Social and moral development of the child preschooler: in such a game, knowledge of the relationship between children, adults, objects of animate and inanimate nature takes place, in it the child shows a sensitive attitude towards peers, learns to be fair, yield if necessary, learns to sympathize, etc.

In my work, I use didactic games that I create do it yourself. They are valuable in that we create many of them together with children, thereby increasing the interest in games.

I present to you some of them:

1Game: "Grandma's patio".

Target: to help memorize the names of pets, create conditions for gaming activities.

Given didactic The allowance is used in GCD, in individual work with children, in independent play activities of children.


2 GAME "Developer".

Didactic color cap game - promote baby's sensory development, development of speech, thinking, logic, attention, memory, perception, fine motor skills, broaden children's horizons.

While playing, the child learns to compare, compare, establish simple patterns, make independent decisions.



3 GAME "Mathematical scoreboard".

Methodical development games created in the context of the implementation of pedagogical experience on the topic didactic games as a means of corrective formation of mathematical skills and abilities in preschoolers.

Target: Creation of conditions for the formation of elementary mathematical ideas about figures, numbers, counting. Sensory development through sensory play activities with didactic game.




4 Game "" Thorns for hedgehogs ".

GAMES WITH CLOTHES - develop fine motor skills, spatial imagination, contribute to the development of the intellect of thinking and the formation of speech.



5 Game "Feed the animals"

Educational game on clothespins "feed the animals". Material: clothespins; printed pictures from the Internet of animals and their food. We cut out the animals and glue them to the clothespins, glue the food on the circle. This game reinforces knowledge about pets (their names, who eats what, clothespins also develop hand motor skills, which is very important for a child. The game also contributes to the development of intelligence and ingenuity. This game can be played by one child, or two or two at once. three children at the same time, this contributes to the development of collectivism in the group.


6 GAME "Guess what's inside."

For games using plastic containers "Kinder Surprises" into which we pour different cereals - peas, beans, semolina and buckwheat, rice, etc., invite the child to learn by ear what lies in the kinder and put it on the picture with the image of the filler. Children are immensely happy when the content of the Kinder and the picture match.



7 GAME "Collect nesting dolls".

Target:Teach children to arrange objects in ascending order.



8 Game "Geometric lotto for little ones"

Target:

Develop logical thinking in children.

Tasks:

Develop children's understanding of geometric figures: circle, square, triangle.

To form the ability to highlight the main features figures: color, shape, size.

To form the ability to draw a picture of geometric shapes according to the model.



Related publications:

Cork games have a beneficial effect on the development of fine motor skills. Screwing and unscrewing them develops the hand and wrist. For awakening.

Hello, dear colleagues and MAAAM members! I want to show you what kind of didactic games for the development of sensory abilities in our first.

Dear Colleagues! I bring to your attention do-it-yourself didactic games for the 2nd junior group. All games are pretty simple.

In childhood, the child has a need for play. And it needs to be satisfied, not because the case is time, the fun is an hour, but because.

Starting from a very early age, the child actively explores the world, exploring everything that happens around. Therefore, didactic games occupy the most important.

Fairy tale "Turnip" on clothespins.MK from me

I suggest you make a fairy tale "Turnip" for your kids. This method on clothespins develops the imagination of the kids, attention, they can independently rearrange the characters in places, develops motor skills and tactile perception of the baby. After all, the point is that clothespins easily cling to each other.
Actually, what I'm saying is, let's try to create a fairy tale together and you yourself will see everything!
For work you will need:
Cardboard with the image of the characters (I copied them from the Internet and mirrored the drawing so that the characters were visible from 2 sides, this allows you to gather several children around you and no one will remain indifferent), scissors, clothespins 8 pcs (I took wooden-clean material, but you can use any kind), glue (I used hot glue, I had it on hand, but you can use any glue paper to wood). The whole action, together with the printout of the characters, will take a maximum of an hour.

We cut out all our characters And glue the heroes of the fairy tale, glue to the base of the clothespin on both sides.
!!! Look carefully before sticking whether the characters are located in the right direction !!!


For the theater, you can also take a box and stick the background of a fairy tale and the ground on the bottom of the sides from the inside, put the box and perform all actions against its background.
Finished doing and then the fairy tale began .....

1.

2.

Didactic game "Pick up a petal"

Author: Korelova Irina Vladimirovna, teacher - psychologist, MBOU secondary school No. 7 Branch of preschool educational institution No. 5 "Firefly" of the city of Nyandoma, Arkhangelsk region.

Article description:
Dear colleagues, I bring to your attention the didactic game "Pick up a petal". The material will be useful to teachers, parents, professionals working with preschool children. The game can be offered to children during individual work.
Teachers often in their work with children face such problems as insufficiently developed memory, attention, thinking, and speech. Didactic games are just designed to unobtrusively solve the difficulties that arise in the development of the child.

Game "Pick a Petal"
Target:
Enrichment of the child's vocabulary.

Tasks:
1. Learn to correctly name the image in the picture,
2. Learn to work with symbols, use verbs correctly in speech,
3. Develop memory, attention, thinking,

4. Expand your horizons,
5. Raise love and respect for the environment.

Materials for making the game:
1. Cardboard for the base,
2.Self-adhesive or colored cardboard,
3. Clipped pictures from magazines,
4. Pencil, glue, scissors.

In order to make this game you will need thick cardboard for the base. I use cardboard from cereal boxes, it's convenient and always available. I cut out rectangles of the desired size.


Of course, you can use just colored cardboard, but it is thin and not always bright, so I glue the base with self-adhesive tape (the colored side of the cardboard remains without self-adhesive tape, if desired, it can be pasted over with white paper).


Next, we make the petals.


We also glue them with self-adhesive.


Next, glue the pictures cut out from magazines onto the petals. The more pictures the better. Pictures should be clear, bright, understandable.


Then we work with the base, to which we will later substitute the petals. In the center of the rectangle we glue a picture with a symbol that means some kind of action: “flies”, “walks”, “floats”, “crawls”, “squeaks”, “dives”, “jumps”, etc. You can come up with a symbol yourself, but in such a way that the child can immediately “grab” it.


And then you can start the game.
1. The teacher explains to the child what the symbols on the rectangles mean, the child repeats on his own.
2. The child recognizes the symbol in the rectangle.
3. Selects those petals whose images can perform the specified action.



Based on the game with verbs, you can make a game with adjectives.
Dear colleagues, I hope that the presented game will be useful to you in your work.